Unit Cannon

Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.

    Overview

    Blueprint
    • HP: 18000
    • Build cost: 10000 metal
    • Unit storage capacity: 12
    • Maximum range: 5000
    • Build locations: land

Leveler

Assault Tank - Devastating damage with heavy armor. Vulnerable to flanking. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1500
    • Build cost: 800 metal
    • Maximum range: 120
    • Total DPS: 600

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 50

    Recon

    • Vision radius: 100
    • Underwater vision radius: 120

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    • Build rate: 45
    • Fabrication metal consumption: 45 / s
    • Fabrication energy consumption: 2250 / s
    • Energy consumption per metal: 50.0

    Economy

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 15° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 90
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 120
    • Projectiles per fire: 2
    • Damage: 600 DPS: 2x300 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 30° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 300
    • Splash: 300 damage, radius 3
    • Full damage splash radius: 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 140.0
    • Max velocity: 140.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Builds