Unit Cannon

Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.

    Overview

    Blueprint
    • HP: 18000
    • Build cost: 10000 metal
    • Unit storage capacity: 12
    • Maximum range: 5000
    • Build locations: land

Storm

Flak Tank - Damage over a very wide area. Only attacks air targets.

    Overview

    Blueprint
    • HP: 300
    • Build cost: 750 metal
    • Maximum range: 80
    • Total DPS: 60.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 60

    Recon

    • Vision radius: 100
    • Underwater vision radius: 120

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Build rate: 45
    • Fabrication metal consumption: 45 / s
    • Fabrication energy consumption: 2250 / s
    • Energy consumption per metal: 50.0

    Economy

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 15° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 90
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 80
    • Damage: 60.0 DPS: 60 damage every 1.00 seconds (1 shot per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 60
    • Splash: 30 damage, radius 80
    • Full damage splash radius: 40
    • Muzzle velocity: 60.0
    • Max velocity: 60.0
    • Turn rate: 30
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Mobile

    Builds