Bluehawk
Mobile Tactical Missile - Long range with heavy damage. Fires homing missiles. Attacks land, sea and orbital targets.- HP: 200
- Build cost: 1200 metal
- Maximum range: 160
- Total DPS: 350.0
Overview
BlueprintSXX-1304 Laser Platform
Orbital Laser Platform - Rains death from above.- HP: 1600
- Build cost: 6000 metal
- Maximum range: 40
- Total DPS: 312.5
Overview
Blueprint- Max speed: 12
- Acceleration: 120
- Braking rate: -1
- Turn rate: 720
Physics
- Max speed: 25
- Acceleration: 25
- Braking rate: 25
- Turn rate: 90
Physics
- Vision radius: 100
- Underwater vision radius: 100
Recon
- Vision radius: 100
- Underwater vision radius: 100
- Orbital vision radius: 100
Recon
Economy
- Weapon energy consumption: 3000 / s
Economy
- Blueprint
- Range: 160
- Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
- Targets: LandHorizontal, WaterSurface, Orbital
- Blueprint
- Type: Projectile
- Flight type: Staged
- Damage: 1000
- Burn damage: 15, radius 2
- Muzzle velocity: 80.0
- Max velocity: 80.0
- Turn rate: 45
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
- Blueprint
- Range: 160
- Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
- Targets: Orbital, Air
- Blueprint
- Type: Projectile
- Flight type: Seeking
- Damage: 400
- Burn damage: 15, radius 2
- Muzzle velocity: 10.0
- Max velocity: 200.0
- Turn rate: 720
- Collision check: target
- Collision response: destroy
- Structure - Wall
- Mobile
- Wall
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
Anti Entity Targets
- Blueprint
- Range: 40
- Damage: 312.5 DPS: 1250 damage every 4.00 seconds (0.25 shots per second)
- Yaw: 180° at 7200° per second
- Pitch: 180° at 7200° per second
- Energy consumption: 12000 per shot
- Targets: LandHorizontal, WaterSurface, Seafloor, Air
- Ammo recharged after 4.0 seconds
- Blueprint
- Type: Beam
- Damage: 1250
- Splash: 1250 damage, radius 20
- Full damage splash radius: 3
- Collision check: target
- Collision response: impact
- Structure - Wall
- Land - Wall
- Naval
- Wall
- Air
Weapon
Ammo
Target Priorities
- T2 Advanced Bot Factory 0:20 + 0:03
Built By
- T2 Orbital Factory 1:15 + 0:04