Able Commander

Imperial Able Commander

    Overview

    Blueprint
    • HP: 12500
    • Build cost: 25000 metal
    • Maximum range: 160
    • Total DPS: 785.0
    • Factory cooldown: 3.0
    • Rolloff delay: 3.0

Unit Cannon

Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.

    Overview

    Blueprint
    • HP: 18000
    • Build cost: 14400 metal
    • Unit storage capacity: 12
    • Maximum range: 5000
    • Factory cooldown: 3.0
    • Rolloff delay: 3.0
    • Build locations: land

    Physics

    • Max speed: 6
    • Acceleration: 60
    • Braking rate: -1
    • Turn rate: 90
    • Amphibious

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Recon

    • Vision radius: 100
    • Underwater vision radius: 120

    Economy

    • Metal production: 20 / s
    • Energy production: 2000 / s
    • Metal storage: 1500
    • Energy storage: 45000
    • Weapon energy consumption: 2500 / s
    • Build rate: 30
    • Build range: 20
    • Fabrication metal consumption: 30 / s
    • Fabrication energy consumption: 1750 / s
    • Energy consumption per metal: 58.3

    Economy

    • Build rate: 60
    • Fabrication metal consumption: 60 / s
    • Fabrication energy consumption: 3050 / s
    • Energy consumption per metal: 50.8

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 160.0 DPS: 80 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 80
    • Burn damage: 15, radius 2
    • Muzzle velocity: 125.0
    • Max velocity: 125.0
    • Turn rate: 180
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Mobile
      • Structure - Wall

    Weapon #2

    • Blueprint
    • Range: 100
    • Damage: 175.0 DPS: 700 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 90° at 360° per second
    • Energy consumption: 10000 per shot
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo recharged after 4.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 700
    • Splash: 700 damage, radius 20
    • Full damage splash radius: 5
    • Burn damage: 200, radius 15
    • Muzzle velocity: 100.0
    • Max velocity: 100.0
    • Turn rate: 180
    • Collision check: enemies
    • Collision response: impact

    Weapon #3

    • Blueprint
    • Range: 150
    • Damage: 200.0 DPS: 200 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 89° at 360° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Splash: 10 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 125.0
    • Max velocity: 125.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Mobile & Air

    Weapon #4

    • Blueprint
    • Range: 160
    • Damage: 250.0 DPS: 250 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: WaterSurface, Seafloor, Underwater
    • Layer Ammo
      Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 75.0
    • Max velocity: 75.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 2000
    • Splash: 2000 damage, radius 110
    • Full damage splash radius: 20
    • Burn damage: 200, radius 137
    • Collision check: enemies
    • Collision response: impact

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 15° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 90
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall