SXX-1304 Laser Platform

Orbital Laser Platform - Rains death from above.

    Overview

    Blueprint
    • HP: 1600
    • Build cost: 6000 metal
    • Maximum range: 40
    • Total DPS: 312.5

Leviathan

Battleship - Long range advanced anti-ship, and anti-land guns.

    Overview

    Blueprint
    • HP: 6000
    • Build cost: 4800 metal
    • Maximum range: 400
    • Total DPS: 480.0

    Physics

    • Max speed: 25
    • Acceleration: 25
    • Braking rate: 25
    • Turn rate: 90

    Physics

    • Max speed: 8
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 100

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    • Weapon energy consumption: 3000 / s

    Economy

    Weapon

    • Blueprint
    • Range: 40
    • Damage: 312.5 DPS: 1250 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 12000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 4.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1250
    • Splash: 1250 damage, radius 20
    • Full damage splash radius: 3
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon (x4)

    • Blueprint
    • Range: 400
    • Projectiles per fire: 3
    • Firing standard deviation: 1
    • Damage: 120.0 DPS: 3x200 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 135° at 60° per second
    • Pitch: 80° at 45° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 200
    • Splash: 200 damage, radius 7
    • Full damage splash radius: 2
    • Muzzle velocity: 110.0
    • Max velocity: 110.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air