SXX-1304 Laser Platform

Orbital Laser Platform - Rains death from above.

    Overview

    Blueprint
    • HP: 1600
    • Build cost: 6000 metal
    • Maximum range: 40
    • Total DPS: 312.5

Vanguard

Heavy Tank - Advanced short range, heavily armored vehicle.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 1500 metal
    • Maximum range: 30
    • Total DPS: 1000.0

    Physics

    • Max speed: 25
    • Acceleration: 25
    • Braking rate: 25
    • Turn rate: 90

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 180

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 100

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 150

    Economy

    • Weapon energy consumption: 3000 / s

    Economy

    Weapon

    • Blueprint
    • Range: 40
    • Damage: 312.5 DPS: 1250 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 12000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 4.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1250
    • Splash: 1250 damage, radius 20
    • Full damage splash radius: 3
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 30
    • Damage: 1000.0 DPS: 2000 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 45° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 2000
    • Splash: 2000 damage, radius 10
    • Full damage splash radius: 1
    • Burn damage: 200, radius 15
    • Muzzle velocity: 100.0
    • Max velocity: 100.0
    • Turn rate: 180
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air