Hornet

Tactical Bomber - Long range. High damage tactical missiles. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 200
    • Build cost: 1200 metal
    • Maximum range: 180
    • Total DPS: 250.0

Anchor

Defense Satellite - Heavy orbital offensive and defensive platform with basic laser.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 2200 metal
    • Maximum range: 150
    • Total DPS: 455.0
    • Build locations: orbital

    Physics

    • Max speed: 30
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 135

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 120
    • No underwater vision
    • Orbital vision radius: 600

    Weapon

    • Blueprint
    • Range: 180
    • Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 30° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: LandHorizontal, WaterSurface, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 1000
    • Burn damage: 15, radius 2
    • Muzzle velocity: 20.0
    • Max velocity: 80.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 130 DPS: 65 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 30° per second
    • Targets: Air, LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 65
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2 (x2)

    • Blueprint
    • Range: 150
    • Damage: 162.5 DPS: 65 damage every 0.40 seconds (2.5 shots per second)
    • Yaw: 100° at 720° per second
    • Pitch: 180° at 720° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 65
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: target
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall