Holkins

Advanced Artillery - Extremely long range heavy damage. Can lay siege from very far away. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 9600 metal
    • Maximum range: 600
    • Total DPS: 333.33
    • Build locations: land, water surface

Holkins

Advanced Artillery - Extremely long range heavy damage. Can lay siege from very far away. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 9600 metal
    • Maximum range: 600
    • Total DPS: 333.33
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Weapon energy consumption: 2500 / s

    Economy

    • Weapon energy consumption: 2500 / s

    Weapon

    • Blueprint
    • Range: 600
    • Firing standard deviation: 2
    • Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 10° per second
    • Pitch: 89° at 10° per second
    • Energy consumption: 37500 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 5000
    • Splash: 5000 damage, radius 20
    • Full damage splash radius: 5
    • Muzzle velocity: 200.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon

    • Blueprint
    • Range: 600
    • Firing standard deviation: 2
    • Damage: 333.33 DPS: 5000 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 10° per second
    • Pitch: 89° at 10° per second
    • Energy consumption: 37500 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 5000
    • Splash: 5000 damage, radius 20
    • Full damage splash radius: 5
    • Muzzle velocity: 200.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall