Viper

Orbital Fighter - Fast. Attacks orbital targets only.

    Overview

    Blueprint
    • HP: 100
    • Build cost: 350 metal
    • Maximum range: 200
    • Total DPS: 28.0

Advanced Torpedo Launcher

Torpedo Launcher - Advanced anti-ship defense.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 1000 metal
    • Maximum range: 210
    • Total DPS: 500.0
    • Build locations: land, water surface

    Physics

    • Max speed: 65
    • Acceleration: 65
    • Braking rate: 20
    • Turn rate: 200

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • No underwater vision
    • Orbital vision radius: 400

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200
    • Radar radius: 210
    • Sonar radius: 210

    Weapon

    • Blueprint
    • Range: 200
    • Damage: 28.0 DPS: 40 damage every 1.43 seconds (0.7 shots per second)
    • Yaw: 75° at 360° per second
    • Pitch: 20° at 1000° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 40
    • Burn damage: 15, radius 2
    • Muzzle velocity: 300.0
    • Max velocity: 300.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital

    Weapon

    • Blueprint
    • Range: 210
    • Damage: 500.0 DPS: 250 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      WaterSurface
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 70.0
    • Max velocity: 50
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 100.0
    • Max velocity: 50
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall