Orbweaver

Advanced Anti-Air Walker - High damage precision laser strikes. Only attacks air targets.

    Overview

    Blueprint
    • HP: 400
    • Build cost: 750 metal
    • Maximum range: 140
    • Total DPS: 140.0

Advanced Torpedo Launcher

Torpedo Launcher - Advanced anti-ship defense.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 1000 metal
    • Maximum range: 210
    • Total DPS: 500.0
    • Build locations: land, water surface

    Physics

    • Max speed: 12
    • Acceleration: 120
    • Braking rate: 120
    • Turn rate: 720

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200
    • Radar radius: 210
    • Sonar radius: 210

    Weapon

    • Blueprint
    • Range: 140
    • Projectiles per fire: 4
    • Damage: 140.0 DPS: 4x20 damage every 0.57 seconds (1.8 shots per second)
    • Yaw: 360° at 720° per second
    • Pitch: 89° at 720° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 20
    • Splash: 20 damage, radius 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile

    Weapon

    • Blueprint
    • Range: 210
    • Damage: 500.0 DPS: 250 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      WaterSurface
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 70.0
    • Max velocity: 50
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 100.0
    • Max velocity: 50
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall