Nuclear Missile Launcher

Nuclear Missile Launcher - Builds interplanetary long range nuclear missile with large area damage.

    Overview

    Blueprint
    • HP: 1500
    • Build cost: 14400 metal
    • Missile storage capacity: 1
    • Maximum range: 5000
    • Total DPS: 33000.0
    • Build locations: land, water surface

Torpedo Launcher

Torpedo Launcher - Basic anti-ship defense.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 350 metal
    • Maximum range: 200
    • Total DPS: 200.0
    • Build locations: water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 200
    • Sonar radius: 200

    Economy

    • Build rate: 120
    • Fabrication metal consumption: 120 / s
    • Fabrication energy consumption: 18000 / s
    • Energy consumption per metal: 150.0

    Economy

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 33000.0 DPS: 33000 damage every 1.00 seconds (1 shot per second)
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 50000 per shot
    • Build time: 6:56
    • Damage: 33000
    • Splash: 33000 damage, radius 150
    • Full damage splash radius: 125
    • Burn damage: 200, radius 137
    • Muzzle velocity: 40.0
    • Max velocity: 75.0
    • Turn rate: 180
    • Collision check: ground
    • Collision response: impact
    • Unit types: Mobile, Orbital
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 200
    • Damage: 200.0 DPS: 250 damage every 1.25 seconds (0.8 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 5.0
    • Max velocity: 50.0
    • Turn rate: 120
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall