Black Knight

Orbital Laser - High splash damage. Attacks land, air, sea and seabed targets.

    Overview

    Blueprint
    • HP: 900
    • Build cost: 5000 metal
    • Maximum range: 40
    • Total DPS: 300.0

Icarus

Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 125 metal
    • Maximum range: 70
    • Total DPS: 25.0

    Physics

    • Max speed: 20
    • Acceleration: 20
    • Braking rate: 20
    • Turn rate: 90

    Physics

    • Max speed: 50
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 90

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 100

    Recon

    • Vision radius: 50
    • Underwater vision radius: 50

    Economy

    • Weapon energy consumption: 4000 / s

    Economy

    • Energy production: 175 / s
    • Weapon energy consumption: 100 / s

    Weapon #1

    • Blueprint
    • Range: 40
    • Damage: 300.0 DPS: 3000 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 3000
    • Splash: 3000 damage, radius 65
    • Full damage splash radius: 5
    • Burn damage: 200, radius 65
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 40
    • Projectiles per fire: 27
    • Damage: 0.0 DPS: 27x0 damage every 10.00 seconds (0.1 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 20000 per shot
    • Targets: LandHorizontal, WaterSurface, Seafloor, Air
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 50
    • Max velocity: 50
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Land - Wall
      • Naval
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 70
    • Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 720° per second
    • Energy consumption: 300 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: Air, AnyHorizontalGroundOrWaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 25
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Fabber
      • AirDefense
      • Mobile & (Land | Naval)