Avenger

Orbital Fighter - Fast moving orbital fighter for offense and defense.

    Overview

    Blueprint
    • HP: 50
    • Build cost: 300 metal
    • Maximum range: 100
    • Total DPS: 40
    • Factory cooldown: 3.0
    • Rolloff delay: 3.0

Unit Cannon

Interplanetary Transport - Builds and launches up to 12 units at once anywhere in the system.

    Overview

    Blueprint
    • HP: 18000
    • Build cost: 14400 metal
    • Unit storage capacity: 12
    • Maximum range: 5000
    • Factory cooldown: 3.0
    • Rolloff delay: 3.0
    • Build locations: land

    Physics

    • Max speed: 65
    • Acceleration: 65
    • Braking rate: 20
    • Turn rate: 120

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • No underwater vision
    • Orbital vision radius: 400
    • Visibility

    • Always visible

    Recon

    • Vision radius: 100
    • Underwater vision radius: 120

    Economy

    Economy

    • Build rate: 60
    • Fabrication metal consumption: 60 / s
    • Fabrication energy consumption: 3050 / s
    • Energy consumption per metal: 50.8

    Weapon

    • Blueprint
    • Range: 100
    • Damage: 40 DPS: 40 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 180° per second
    • Pitch: 20° at 1000° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 40
    • Burn damage: 15, radius 2
    • Muzzle velocity: 300.0
    • Max velocity: 300.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital

    Weapon

    • Blueprint
    • Range: 5000
    • Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 180° at 15° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Interplanetary type: System
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 90
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall

    Builds