Bowhead

Destroyer - High damage. Long range. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1900
    • Build cost: 800 metal
    • Maximum range: 210
    • Total DPS: 173.25

Havoc

Lightning Tank - Shoots timed electric mines. Intercepts missiles. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 450
    • Build cost: 800 metal
    • Maximum range: 140
    • Total DPS: 225.0

    Physics

    • Max speed: 12
    • Acceleration: 50
    • Braking rate: 90
    • Turn rate: 40

    Physics

    • Max speed: 15
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 90

    Recon

    • Vision radius: 180
    • Underwater vision radius: 180

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    Economy

    • Weapon energy consumption: 600 / s

    Weapon (x3)

    • Blueprint
    • Range: 210
    • Damage: 57.75 DPS: 175 damage every 3.03 seconds (0.33 shots per second)
    • Yaw: 120° at 75° per second
    • Pitch: 75° at 60° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 175
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 170.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #1

    • Blueprint
    • Range: 115
    • Firing standard deviation: 7
    • Damage: 125.0 DPS: 750 damage every 6.00 seconds (0.17 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 90° at 180° per second
    • Energy consumption: 3600 per shot
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 6.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 750
    • Splash: 500 damage, radius 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 300.0
    • Turn rate: 200
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2