Catapult

Tactical Missile Launcher - Long range with very heavy damage. Attacks land, sea, and orbital targets.

    Overview

    Blueprint
    • HP: 1500
    • Build cost: 2000 metal
    • Maximum range: 280
    • Total DPS: 500.0
    • Build locations: land, water surface

Jackal

Light Turret - Rapid fire. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 750
    • Build cost: 325 metal
    • Maximum range: 105
    • Total DPS: 400
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 130
    • Underwater vision radius: 130

    Weapon #1

    • Blueprint
    • Range: 280
    • Damage: 400.0 DPS: 1000 damage every 2.50 seconds (0.4 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Targets: LandHorizontal, WaterSurface, Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 1000
    • Burn damage: 15, radius 2
    • Muzzle velocity: 80.0
    • Max velocity: 80.0
    • Turn rate: 45
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon #2

    • Blueprint
    • Range: 240
    • Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
    • Targets: Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 400
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 400.0
    • Turn rate: 720
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets

    Weapon

    • Blueprint
    • Range: 105
    • Firing standard deviation: 1
    • Damage: 400 DPS: 40 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 300° per second
    • Pitch: 90° at 180° per second
    • Stored ammo drained after 0.5 seconds (5 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo recharged after 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 40
    • Splash: 20 damage, radius 6
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 300.0
    • Max velocity: 300.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall