Drifter

Hover Tank - Fast. Can cross water and lava. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 225 metal
    • Maximum range: 110
    • Total DPS: 48.0

Jackal

Light Turret - Rapid fire. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 750
    • Build cost: 325 metal
    • Maximum range: 105
    • Total DPS: 400
    • Build locations: land, water surface

    Physics

    • Max speed: 14
    • Acceleration: 140
    • Braking rate: 140
    • Turn rate: 90
    • Hovers over land, lava and water

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 130
    • Underwater vision radius: 130

    Weapon

    • Blueprint
    • Range: 110
    • Damage: 48.0 DPS: 120 damage every 2.50 seconds (0.4 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 120° at 60° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 120
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 105
    • Firing standard deviation: 1
    • Damage: 400 DPS: 40 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 300° per second
    • Pitch: 90° at 180° per second
    • Stored ammo drained after 0.5 seconds (5 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo recharged after 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 40
    • Splash: 20 damage, radius 6
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 300.0
    • Max velocity: 300.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall