Pelter

Artillery - Medium range for siege and area denial. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 900 metal
    • Maximum range: 240
    • Total DPS: 60.0
    • Build locations: land, water surface

Jackal

Light Turret - Rapid fire. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 750
    • Build cost: 325 metal
    • Maximum range: 105
    • Total DPS: 400
    • Build locations: land, water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 130
    • Underwater vision radius: 130

    Economy

    • Weapon energy consumption: 200 / s

    Economy

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 0.5
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Energy consumption: 1000 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 300
    • Splash: 300 damage, radius 12
    • Full damage splash radius: 2
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Weapon

    • Blueprint
    • Range: 105
    • Firing standard deviation: 1
    • Damage: 400 DPS: 40 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 300° per second
    • Pitch: 90° at 180° per second
    • Stored ammo drained after 0.5 seconds (5 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo recharged after 1.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 40
    • Splash: 20 damage, radius 6
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 300.0
    • Max velocity: 300.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall