Infiltrator

Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 280 metal
    • Maximum range: 300

Scarab

Heavy Turret - High damage. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 2500
    • Build cost: 550 metal
    • Maximum range: 110
    • Total DPS: 300
    • Build locations: land, water surface

    Physics

    • Max speed: 100
    • Acceleration: 300
    • Braking rate: 60
    • Turn rate: 180

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 300
    • Underwater vision radius: 300
    • Orbital vision radius: 300
    • Mine vision radius: 300
    • Radar radius: 400
    • Stealth

    • Invisibile to radar

    Recon

    • Vision radius: 130
    • Underwater vision radius: 130

    Economy

    • Base energy consumption: 900 / s

    Economy

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 90° at 3600° per second
    • Targets: LandHorizontal, WaterSurface, Air, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 110
    • Damage: 300 DPS: 300 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 50° per second
    • Pitch: 90° at 180° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 300
    • Burn damage: 15, radius 2
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall