Havoc

Lightning Tank - Shoots timed electric mines. Intercepts missiles. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 450
    • Build cost: 800 metal
    • Maximum range: 140
    • Total DPS: 225.0

Deathmark

Siege Tank - Long range. Attacks land, sea and seabed.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 1200 metal
    • Maximum range: 260
    • Total DPS: 142.0

    Physics

    • Max speed: 15
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 90

    Physics

    • Max speed: 8
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 90

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 100
    • No underwater vision

    Economy

    • Weapon energy consumption: 600 / s

    Economy

    Weapon #1

    • Blueprint
    • Range: 115
    • Firing standard deviation: 7
    • Damage: 125.0 DPS: 750 damage every 6.00 seconds (0.17 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 90° at 180° per second
    • Energy consumption: 3600 per shot
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 6.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 750
    • Splash: 500 damage, radius 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 300.0
    • Turn rate: 200
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    Weapon

    • Blueprint
    • Range: 260
    • Damage: 142.0 DPS: 1000 damage every 7.04 seconds (0.14 shots per second)
    • Yaw: 180° at 60° per second
    • Pitch: 80° at 60° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 1000
    • Splash: 1000 damage, radius 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200
    • Max velocity: 500
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air