Piranha
Gunboat - Cheap. Fast. Expendable. Water hover. Attacks land and sea targets.- HP: 175
- Build cost: 150 metal
- Maximum range: 105
- Total DPS: 40
Overview
BlueprintInvestigator
Scout - Fast. Detects mines. Use alt fire to change into a short-range radar detectable only by radar.- HP: 60
- Build cost: 150 metal
- Maximum range: 110
Overview
Blueprint- Max speed: 20
- Acceleration: 75
- Braking rate: 200
- Turn rate: 180
- Hovers over water and shallows
Physics
- Max speed: 35
- Acceleration: 350
- Braking rate: -1
- Turn rate: 720
- Amphibious
Physics
- Vision radius: 150
- Underwater vision radius: 150
Recon
- Vision radius: 150
- Underwater vision radius: 150
- Mine vision radius: 150
Recon
- Blueprint
- Range: 105
- Damage: 40 DPS: 20 damage every 0.50 seconds (2 shots per second)
- Yaw: 180° at 360° per second
- Pitch: 89° at 180° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Damage: 20
- Burn damage: 15, radius 2
- Muzzle velocity: 130.0
- Max velocity: 130.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Naval
- Structure - Wall
- Wall
- Air
Weapon
Ammo
Target Priorities
- Blueprint
- Range: 110
- Damage: 0.0 DPS: 0 damage every 1.00 seconds (1 shot per second)
- Yaw: 180° at 360° per second
- Pitch: 40° at 360° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 500.0
- Max velocity: 500.0
- Collision check: enemies
- Collision response: impact
- Mobile - Air
- Structure - Wall
- Air
- Wall
- Blueprint
- Range: 50
- Yaw: 180° at 3000° per second
- Pitch: 180° at 1500° per second
- Targets: LandHorizontal, Seafloor
- Charges in 3.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Blueprint
- Type: Projectile
- Flight type: Ballistic
- Muzzle velocity: 90
- Max velocity: 150
- Turn rate: 3
- Collision check: enemies
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon #1
Layer Ammo
AnyLand
Target Priorities
Self Destruct
Layer Ammo
LandHorizontal
Seafloor
Target Priorities
- T2 Advanced Naval Factory 0:02 + 0:06
- T1 Naval Factory 0:07 + 0:03
Built By
- T2 Advanced Walker Foundry 0:03 + 0:03
- T2 Starcannon 0:03 + 0:04
- T1 Walker Foundry 0:08 + 0:03