Zeus

Lightning Titan - Heavy damage over a wide area. Attacks any targets except orbital.

    Overview

    Blueprint
    • HP: 12000
    • Build cost: 30000 metal
    • Maximum range: 100
    • Total DPS: 825.0

Investigator

Scout - Fast. Detects mines. Use alt fire to change into a short-range radar detectable only by radar.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 110

    Physics

    • Max speed: 30
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 50

    Physics

    • Max speed: 35
    • Acceleration: 350
    • Braking rate: -1
    • Turn rate: 720
    • Amphibious

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Mine vision radius: 150

    Economy

    • Weapon energy consumption: 5500 / s

    Economy

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 825.0 DPS: 1500 damage every 1.82 seconds (0.55 shots per second)
    • Energy consumption: 10000 per shot
    • Targets: LandHorizontal, WaterSurface, Air, SeaFloor, Underwater
    • Ammo recharged after 1.82 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1500
    • Splash: 500 damage, radius 40
    • Full damage splash radius: 5
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense | ( Air & Fighter)
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 5000
    • Splash: 5000 damage, radius 70
    • Full damage splash radius: 20
    • Burn damage: 200, radius 70
    • Collision check: enemies
    • Collision response: impact

    Weapon #1

    • Blueprint
    • Range: 110
    • Damage: 0.0 DPS: 0 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall

    Self Destruct

    • Blueprint
    • Range: 50
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall