Nova

Flying Bomb - Self-destructs to deal very heavy damage over an area over time. Attacks air targets only.

    Overview

    Blueprint
    • HP: 180
    • Build cost: 180 metal
    • Maximum range: 160

Investigator

Scout - Fast. Detects mines. Use alt fire to change into a short-range radar detectable only by radar.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 110

    Physics

    • Max speed: 95
    • Acceleration: 180
    • Braking rate: 120
    • Turn rate: 1080

    Physics

    • Max speed: 35
    • Acceleration: 350
    • Braking rate: -1
    • Turn rate: 720
    • Amphibious

    Recon

    • Vision radius: 150
    • No underwater vision

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Mine vision radius: 150

    Self Destruct

    • Blueprint
    • Range: 10
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 10.0
    • Turn rate: 30.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Self Destruct

    • Blueprint
    • Range: 10
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 10.0
    • Turn rate: 30.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Weapon #3

    • Blueprint
    • Range: 160
    • Damage: 0 DPS: 0 damage every 0.10 seconds (10 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Beam
    • Full damage splash radius: 1
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile

    Weapon #1

    • Blueprint
    • Range: 110
    • Damage: 0.0 DPS: 0 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall

    Self Destruct

    • Blueprint
    • Range: 50
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall