SXX-1304 Laser Platform

Orbital Laser Platform - Rains death from above.

    Overview

    Blueprint
    • HP: 1100
    • Build cost: 4000 metal
    • Maximum range: 40
    • Total DPS: 250.0

Kosmos

Advanced Radar Satellite - Long-range enemy unit detection. Requires energy. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 4800 metal
    • Maximum range: 150
    • Total DPS: 90

    Physics

    • Max speed: 25
    • Acceleration: 25
    • Braking rate: 25
    • Turn rate: 90

    Physics

    • Max speed: 10
    • Acceleration: 10
    • Braking rate: 10
    • Turn rate: 90

    Recon

    • Vision radius: 100
    • No underwater vision
    • Orbital vision radius: 100
    • Visibility

    • Always visible

    Recon

    • Vision radius: 600
    • Underwater vision radius: 600
    • Orbital vision radius: 1200
    • Radar radius: 1000
    • Sonar radius: 1000

    Economy

    • Weapon energy consumption: 3000 / s

    Economy

    • Base energy consumption: 9000 / s

    Weapon

    • Blueprint
    • Range: 40
    • Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 180° at 7200° per second
    • Pitch: 180° at 7200° per second
    • Energy consumption: 12000 per shot
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo recharged after 4.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 1000
    • Splash: 1000 damage, radius 20
    • Full damage splash radius: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • OrbitalDefense
      • Nuke | NukeDefense
      • Economy

    Weapon

    • Blueprint
    • Range: 150
    • Projectiles per fire: 2
    • Damage: 90 DPS: 2x45 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 45
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall