Starcannon

Planetary Transport - Builds and launches up to 14 units at once to the planet below.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 2600 metal
    • Unit storage capacity: 9
    • Maximum range: 600
    • Build locations: orbital

Icarus

Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 125 metal
    • Maximum range: 70
    • Total DPS: 25.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 50
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 90

    Recon

    • Vision radius: 150
    • No underwater vision
    • Orbital vision radius: 600
    • Visibility

    • Always visible

    Recon

    • Vision radius: 50
    • Underwater vision radius: 50

    Economy

    • Build rate: 45
    • Fabrication metal consumption: 45 / s
    • Fabrication energy consumption: 2250 / s
    • Energy consumption per metal: 50.0

    Economy

    • Energy production: 175 / s
    • Weapon energy consumption: 100 / s

    Weapon

    • Blueprint
    • Range: 600
    • Firing standard deviation: 23
    • Damage: 0 DPS: 0 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: LandHorizontal
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Metal cost: 1 per shot
    • Build time: 0:00.0
    • Muzzle velocity: 40.0
    • Max velocity: 120.0
    • Turn rate: 45
    • Collision check: ground
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 70
    • Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 720° per second
    • Energy consumption: 300 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: Air, AnyHorizontalGroundOrWaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 25
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Fabber
      • AirDefense
      • Mobile & (Land | Naval)

    Builds