Investigator

Scout - Fast. Detects mines. Use alt fire to change into a short-range radar detectable only by radar.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 50

Necromancer

Siege Walker - Spawns Purgers. Can attack land targets only.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 1400 metal
    • Maximum range: 180

    Physics

    • Max speed: 35
    • Acceleration: 350
    • Braking rate: -1
    • Turn rate: 720
    • Amphibious

    Physics

    • Max speed: 10
    • Acceleration: 80
    • Braking rate: -1
    • Turn rate: 240
    • Amphibious

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150
    • Mine vision radius: 150

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    Economy

    • Weapon metal consumption: 35 / s

    Self Destruct

    • Blueprint
    • Range: 50
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 180
    • Projectiles per fire: 7
    • Firing standard deviation: 360
    • Damage: 0.0 DPS: 7x0 damage every 12.00 seconds (0.083 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Metal consumption: 420 per shot
    • Targets: LandHorizontal
    • Ammo recharged after 12.0 seconds
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 17
    • Max velocity: 20
    • Collision check: enemies
    • Collision response: impact