Monstrosity

Heavy Walker - Heavily armored. Long range. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 1700 metal
    • Maximum range: 170
    • Total DPS: 420.0

Necromancer

Siege Walker - Spawns Purgers. Can attack land targets only.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 1400 metal
    • Maximum range: 180

    Physics

    • Max speed: 12
    • Acceleration: 10
    • Braking rate: -1
    • Turn rate: 45

    Physics

    • Max speed: 10
    • Acceleration: 80
    • Braking rate: -1
    • Turn rate: 240
    • Amphibious

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    Economy

    • Weapon metal consumption: 35 / s

    Weapon #1

    • Blueprint
    • Range: 170
    • Damage: 330.0 DPS: 1650 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 180° at 45° per second
    • Pitch: 80° at 90° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 1650
    • Splash: 1500 damage, radius 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 600.0
    • Max velocity: 600.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 75
    • Projectiles per fire: 2
    • Damage: 90.0 DPS: 2x30 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 360° at 360° per second
    • Pitch: 20° at 360° per second
    • Targets: LandHorizontal, WaterSurface, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 30
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall

    Weapon

    • Blueprint
    • Range: 180
    • Projectiles per fire: 7
    • Firing standard deviation: 360
    • Damage: 0.0 DPS: 7x0 damage every 12.00 seconds (0.083 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Metal consumption: 420 per shot
    • Targets: LandHorizontal
    • Ammo recharged after 12.0 seconds
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 17
    • Max velocity: 20
    • Collision check: enemies
    • Collision response: impact