Hornet

Tactical Bomber - Long range. High damage tactical missiles. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 500
    • Build cost: 3200 metal
    • Maximum range: 190
    • Total DPS: 400.0

Salamander

Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1100
    • Build cost: 900 metal
    • Maximum range: 45
    • Total DPS: 120.0

    Physics

    • Max speed: 30
    • Acceleration: 40
    • Braking rate: 40
    • Turn rate: 135

    Physics

    • Max speed: 40
    • Acceleration: 60
    • Braking rate: 20
    • Turn rate: 120

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    Economy

    • Weapon metal consumption: 30 / s

    Weapon

    • Blueprint
    • Range: 190
    • Damage: 400.0 DPS: 1000 damage every 2.50 seconds (0.4 shots per second)
    • Yaw: 120° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 1000
    • Burn damage: 15, radius 2
    • Muzzle velocity: 20.0
    • Max velocity: 160
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & ( Land | Naval )
      • Titan & ( Land | Naval )
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon #1

    • Blueprint
    • Range: 15
    • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Metal consumption: 450 per shot
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon #2

    • Blueprint
    • Range: 45
    • Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
    • Yaw: 10° at 3600° per second
    • Pitch: 10° at 3600° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 30
    • Splash: 30 damage, radius 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile