Stingray

Missile Ship - Long range with radar. High damage anti-air and tactical missiles. Attacks land, sea, air, and orbital targets.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 3200 metal
    • Maximum range: 260
    • Total DPS: 1130.0

Salamander

Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1100
    • Build cost: 900 metal
    • Maximum range: 45
    • Total DPS: 120.0

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Physics

    • Max speed: 40
    • Acceleration: 60
    • Braking rate: 20
    • Turn rate: 120

    Recon

    • Vision radius: 250
    • Underwater vision radius: 250
    • Radar radius: 350
    • Sonar radius: 350

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Economy

    • Base energy consumption: 150 / s

    Economy

    • Weapon metal consumption: 30 / s

    Weapon #1

    • Blueprint
    • Range: 260
    • Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
    • Targets: LandHorizontal, WaterSurface, Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 1000
    • Burn damage: 15, radius 2
    • Muzzle velocity: 80.0
    • Max velocity: 80.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (Tactical | Heavy | MissileDefense)
      • Mobile - Air
      • Structure - Wall
      • Mobile & Air
      • Wall

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 800 DPS: 200 damage every 0.25 seconds (4 shots per second)
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 200
    • Splash: 10 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 25.0
    • Max velocity: 250.0
    • Turn rate: 360.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & ( EnergyProduction | Transport | Bomber | Gunship | Titan )
      • Mobile & Air

    Weapon #3

    • Blueprint
    • Range: 225
    • Damage: 80.0 DPS: 400 damage every 5.00 seconds (0.2 shots per second)
    • Targets: Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 400
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 400.0
    • Turn rate: 720
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets

    Weapon #1

    • Blueprint
    • Range: 15
    • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Metal consumption: 450 per shot
    • Targets: LandHorizontal, WaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Burn damage: 15, radius 2
    • Muzzle velocity: 15.0
    • Max velocity: 15.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense & (Land | Naval)
      • Titan & (Land | Naval)
      • Artillery & Advanced & (Land | Naval)
      • Nuke | NukeDefense

    Weapon #2

    • Blueprint
    • Range: 45
    • Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
    • Yaw: 10° at 3600° per second
    • Pitch: 10° at 3600° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 30
    • Splash: 30 damage, radius 10
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & Bomber
      • Air & Gunship
      • Air & Transport
      • Air & Mobile