Purger

Leaping Bomb Bot - Self-destructs. Leaps at enemies. Jumps with alt fire. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 20
    • Build cost: 50 metal
    • Maximum range: 40

Purger

Leaping Bomb Bot - Self-destructs. Leaps at enemies. Jumps with alt fire. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 20
    • Build cost: 50 metal
    • Maximum range: 40

    Physics

    • Max speed: 30
    • Acceleration: 200
    • Braking rate: -1
    • Turn rate: 720

    Physics

    • Max speed: 30
    • Acceleration: 200
    • Braking rate: -1
    • Turn rate: 720

    Recon

    • Vision radius: 50
    • No underwater vision

    Recon

    • Vision radius: 50
    • No underwater vision

    Self Destruct

    • Blueprint
    • Range: 40
    • Firing standard deviation: 2
    • Yaw: 360° at 540° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 450
    • Splash: 150 damage, radius 15
    • Muzzle velocity: 80
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Self Destruct

    • Blueprint
    • Range: 40
    • Firing standard deviation: 2
    • Yaw: 180° at 3600° per second
    • Pitch: 90° at 3600° per second
    • Targets: LandHorizontal
    • Charges in 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 80
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Self Destruct

    • Blueprint
    • Range: 40
    • Firing standard deviation: 2
    • Yaw: 360° at 540° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 450
    • Splash: 150 damage, radius 15
    • Muzzle velocity: 80
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Self Destruct

    • Blueprint
    • Range: 40
    • Firing standard deviation: 2
    • Yaw: 180° at 3600° per second
    • Pitch: 90° at 3600° per second
    • Targets: LandHorizontal
    • Charges in 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 80
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall