Bowhead

Destroyer - High damage. Long range. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1900
    • Build cost: 800 metal
    • Maximum range: 210
    • Total DPS: 173.25

Investigator Radar

Radar - Immobile. Use alt fire to change into a fast-moving mine detector.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 70
    • Build locations: land

    Physics

    • Max speed: 12
    • Acceleration: 50
    • Braking rate: 90
    • Turn rate: 40

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 180
    • Underwater vision radius: 180

    Recon

    • No underwater vision
    • Radar radius: 300
    • Sonar radius: 300
    • Stealth

    • Invisibile

    Economy

    Economy

    • Base energy consumption: 100 / s

    Weapon (x3)

    • Blueprint
    • Range: 210
    • Damage: 57.75 DPS: 175 damage every 3.03 seconds (0.33 shots per second)
    • Yaw: 120° at 75° per second
    • Pitch: 75° at 60° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 175
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 170.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Self Destruct

    • Blueprint
    • Range: 70
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Underwater
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall