Atlas

Seismic Titan - Devastating damage to everything nearby. Amphibious. Attacks land, sea, and undersea targets.

    Overview

    Blueprint
    • HP: 60000
    • Build cost: 30000 metal
    • Maximum range: 135
    • Total DPS: 1600.0

Infiltrator

Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 280 metal
    • Maximum range: 300

    Physics

    • Max speed: 13
    • Acceleration: 260
    • Braking rate: -1.0
    • Turn rate: 60

    Physics

    • Max speed: 100
    • Acceleration: 300
    • Braking rate: 60
    • Turn rate: 180

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 300
    • Underwater vision radius: 300
    • Orbital vision radius: 300
    • Mine vision radius: 300
    • Radar radius: 400
    • Stealth

    • Invisibile to radar

    Economy

    Economy

    • Base energy consumption: 900 / s

    Weapon #1

    • Blueprint
    • Range: 135
    • Damage: 1600.0 DPS: 8000 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 360° at 720° per second
    • Pitch: 40° at 720° per second
    • Targets: LandHorizontal, WaterSurface, Seafloor
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 8000
    • Splash: 8000 damage, radius 140
    • Full damage splash radius: 80
    • Burn damage: 200, radius 137
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • Titan & ( Land | Naval )
      • Nuke | NukeDefense

    Death Explosion

    • Blueprint
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 5000
    • Splash: 5000 damage, radius 60
    • Full damage splash radius: 30
    • Burn damage: 200, radius 60
    • Collision check: enemies
    • Collision response: impact

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 90° at 3600° per second
    • Targets: LandHorizontal, WaterSurface, Air, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall