Earthshaker

Seismic Tank - Heavily armored. Short range. Huge splash damage. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 7000
    • Build cost: 1800 metal
    • Maximum range: 55
    • Total DPS: 360.0

Infiltrator

Advanced Stealth Scout - Launches a sneaky spy camera. Invisible to radar. Consumes energy. Can move between planets.

    Overview

    Blueprint
    • HP: 250
    • Build cost: 280 metal
    • Maximum range: 300

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 180

    Physics

    • Max speed: 100
    • Acceleration: 300
    • Braking rate: 60
    • Turn rate: 180

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 300
    • Underwater vision radius: 300
    • Orbital vision radius: 300
    • Mine vision radius: 300
    • Radar radius: 400
    • Stealth

    • Invisibile to radar

    Economy

    Economy

    • Base energy consumption: 900 / s

    Weapon

    • Blueprint
    • Range: 55
    • Damage: 360.0 DPS: 1200 damage every 3.33 seconds (0.3 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 45° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 1200
    • Splash: 400 damage, radius 55
    • Full damage splash radius: 15
    • Burn damage: 200, radius 70
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 300
    • Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
    • Yaw: 360° at 3600° per second
    • Pitch: 90° at 3600° per second
    • Targets: LandHorizontal, WaterSurface, Air, Underwater
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall