Stoke

Light Tank - Amphibious. Armed with torpedoes. Attacks land, sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 225
    • Build cost: 210 metal
    • Maximum range: 150
    • Total DPS: 115.5

Umbrella

Anti-Orbital Defense - Rapid fire with high damage. Attacks orbital targets and intercepts drop pods.

    Overview

    Blueprint
    • HP: 900
    • Build cost: 900 metal
    • Maximum range: 300
    • Total DPS: 1000.0
    • Build locations: land, water surface

    Physics

    • Max speed: 14
    • Acceleration: 40
    • Braking rate: 40
    • Turn rate: 100
    • Amphibious

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Orbital vision radius: 500

    Weapon #1

    • Blueprint
    • Range: 80
    • Damage: 58.5 DPS: 39 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 360° at 160° per second
    • Pitch: 90° at 120° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 39
    • Splash: 25 damage, radius 6
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 57.0 DPS: 200 damage every 3.51 seconds (0.28 shots per second)
    • Yaw: 360° at 160° per second
    • Pitch: 90° at 120° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Muzzle velocity: 40.0
    • Max velocity: 70.0
    • Turn rate: 160
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 200
    • Muzzle velocity: 100.0
    • Max velocity: 70.0
    • Turn rate: 160
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon #1

    • Blueprint
    • Range: 300
    • Damage: 200.0 DPS: 100 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 180° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 100
    • Burn damage: 15, radius 2
    • Muzzle velocity: 1000.0
    • Max velocity: 1000.0
    • Turn rate: 45
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital

    Weapon #2

    • Blueprint
    • Range: 180
    • Damage: 800.0 DPS: 400 damage every 0.50 seconds (2 shots per second)
    • Targets: Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 400
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 400.0
    • Turn rate: 720
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets