Kaiju

Hover Destroyer - Long Range. Durable. Hover. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 1500 metal
    • Maximum range: 180
    • Total DPS: 600.0

Kaiju

Hover Destroyer - Long Range. Durable. Hover. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 1500 metal
    • Maximum range: 180
    • Total DPS: 600.0

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 110
    • Turn rate: 45
    • Hovers over land, lava and water

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 110
    • Turn rate: 45
    • Hovers over land, lava and water

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Weapon #1 (x2)

    • Blueprint
    • Range: 180
    • Projectiles per fire: 2
    • Damage: 200.0 DPS: 2x200 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 140° at 90° per second
    • Pitch: 60° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 200
    • Splash: 200 damage, radius 5
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 170.0
    • Max velocity: 170.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2 (x2)

    • Blueprint
    • Range: 110
    • Projectiles per fire: 2
    • Damage: 100.0 DPS: 2x25 damage every 0.50 seconds (2 shots per second)
    • Yaw: 90° at 90° per second
    • Pitch: 70° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 25
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #1 (x2)

    • Blueprint
    • Range: 180
    • Projectiles per fire: 2
    • Damage: 200.0 DPS: 2x200 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 140° at 90° per second
    • Pitch: 60° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 200
    • Splash: 200 damage, radius 5
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 170.0
    • Max velocity: 170.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2 (x2)

    • Blueprint
    • Range: 110
    • Projectiles per fire: 2
    • Damage: 100.0 DPS: 2x25 damage every 0.50 seconds (2 shots per second)
    • Yaw: 90° at 90° per second
    • Pitch: 70° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 25
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air