Vanguard

Heavy Tank - Advanced short range, heavily armored vehicle with mobile radar.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 1500 metal
    • Maximum range: 50
    • Total DPS: 1000

Phoenix

Advanced Interplanetary Fighter - Stronger fighter. Can move between planets. Can only attack air targets.

    Overview

    Blueprint
    • HP: 240
    • Build cost: 820 metal
    • Maximum range: 120
    • Total DPS: 450

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 180

    Physics

    • Max speed: 80
    • Acceleration: 80
    • Braking rate: 80
    • Turn rate: 270

    Recon

    • Vision radius: 100
    • No underwater vision
    • Radar radius: 260

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Economy

    • Base energy consumption: 150 / s

    Economy

    Weapon

    • Blueprint
    • Range: 50
    • Damage: 1000 DPS: 1000 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 360° per second
    • Pitch: 45° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 1000
    • Splash: 1000 damage, radius 10
    • Full damage splash radius: 1
    • Burn damage: 200, radius 15
    • Muzzle velocity: 100.0
    • Max velocity: 100.0
    • Turn rate: 180
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 120
    • Damage: 450 DPS: 150 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 1000° per second
    • Pitch: 180° at 1000° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 150
    • Splash: 10 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 270
    • Collision check: enemies
    • Collision response: impact