Kaiju

Hover Destroyer - Long Range. Durable. Hover. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 1500 metal
    • Maximum range: 180
    • Total DPS: 600.0

Phoenix

Advanced Interplanetary Fighter - Stronger fighter. Can move between planets. Can only attack air targets.

    Overview

    Blueprint
    • HP: 240
    • Build cost: 820 metal
    • Maximum range: 120
    • Total DPS: 450

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 110
    • Turn rate: 45
    • Hovers over land, lava and water

    Physics

    • Max speed: 80
    • Acceleration: 80
    • Braking rate: 80
    • Turn rate: 270

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Weapon #1 (x2)

    • Blueprint
    • Range: 180
    • Projectiles per fire: 2
    • Damage: 200.0 DPS: 2x200 damage every 2.00 seconds (0.5 shots per second)
    • Yaw: 140° at 90° per second
    • Pitch: 60° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 200
    • Splash: 200 damage, radius 5
    • Full damage splash radius: 2
    • Burn damage: 15, radius 2
    • Muzzle velocity: 170.0
    • Max velocity: 170.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon #2 (x2)

    • Blueprint
    • Range: 110
    • Projectiles per fire: 2
    • Damage: 100.0 DPS: 2x25 damage every 0.50 seconds (2 shots per second)
    • Yaw: 90° at 90° per second
    • Pitch: 70° at 90° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 25
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 120
    • Damage: 450 DPS: 150 damage every 0.33 seconds (3 shots per second)
    • Yaw: 180° at 1000° per second
    • Pitch: 180° at 1000° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 150
    • Splash: 10 damage, radius 0.75
    • Full damage splash radius: 0.75
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 270
    • Collision check: enemies
    • Collision response: impact