Shank

Medium Tank - Splash damage. Attacks land, sea and seabed targets.

    Overview

    Blueprint
    • HP: 300
    • Build cost: 270 metal
    • Maximum range: 100
    • Total DPS: 112.5

Typhoon

Drone Carrier - Builds and launches missile drones at enemies. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 5000
    • Build cost: 5200 metal
    • Maximum range: 250

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 90

    Physics

    • Max speed: 11
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 45

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 250
    • Underwater vision radius: 250

    Economy

    Economy

    • Weapon metal consumption: 30 / s

    Weapon

    • Blueprint
    • Range: 100
    • Damage: 112.5 DPS: 125 damage every 1.11 seconds (0.9 shots per second)
    • Yaw: 180° at 90° per second
    • Pitch: 40° at 60° per second
    • Targets: LandHorizontal, Seafloor, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 125
    • Splash: 20 damage, radius 5
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150
    • Max velocity: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 250
    • Damage: 0.0 DPS: 0 damage every 0.50 seconds (2 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Metal consumption: 30 per shot
    • Stored ammo drained after 10.0 seconds (20 shots)
    • Targets: LandHorizontal, WaterSurface, Air, Underwater, SeaFloor
    • Ammo recharged after 10.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 110.0
    • Max velocity: 110.0
    • Turn rate: 720.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall