Patriot

Anti-Air Walker - Equipped with homing missiles. Only attacks air targets.

    Overview

    Blueprint
    • HP: 100
    • Build cost: 100 metal
    • Maximum range: 100
    • Total DPS: 100

Slammer

Assault Bot - Armoured with high damage guns and torpedoes. Amphibious. Attacks land and sea.

    Overview

    Blueprint
    • HP: 360
    • Build cost: 500 metal
    • Maximum range: 160
    • Total DPS: 587.5

    Physics

    • Max speed: 15
    • Acceleration: 120
    • Braking rate: 120
    • Turn rate: 720

    Physics

    • Max speed: 14
    • Acceleration: 140
    • Braking rate: -1
    • Turn rate: 720
    • Amphibious

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 85
    • Underwater vision radius: 85

    Weapon

    • Blueprint
    • Range: 100
    • Damage: 100 DPS: 25 damage every 0.25 seconds (4 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 85° at 720° per second
    • Stored ammo drained after 0.75 seconds (3 shots)
    • Targets: Air
    • Ammo recharged after 1.2 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 25
    • Burn damage: 15, radius 2
    • Muzzle velocity: 200.0
    • Max velocity: 200.0
    • Turn rate: 3600.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile

    Weapon #1

    • Blueprint
    • Range: 110
    • Damage: 400.0 DPS: 100 damage every 0.25 seconds (4 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Layer Ammo
      AnyLand
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 100
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Structure - Wall
      • Air
      • Wall

    Weapon #2

    • Blueprint
    • Range: 160
    • Damage: 187.5 DPS: 250 damage every 1.33 seconds (0.75 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      Seafloor
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 75.0
    • Max velocity: 75.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 100.0
    • Max velocity: 75.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall