Investigator Radar

Radar - Immobile. Use alt fire to change into a fast-moving mine detector.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 70
    • Build locations: land

Lob

Dox Launcher - Builds and fires Dox at nearby targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 1200 metal
    • Maximum range: 240
    • Build locations: land, water surface

    Recon

    • No underwater vision
    • Radar radius: 300
    • Sonar radius: 300
    • Stealth

    • Invisibile

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    • Base energy consumption: 100 / s

    Economy

    • Weapon metal consumption: 13 / s

    Self Destruct

    • Blueprint
    • Range: 70
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Underwater
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 3.5
    • Damage: 0.0 DPS: 0 damage every 0.22 seconds (4.5 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Metal consumption: 50 per shot
    • Stored ammo drained after 2.0 seconds (9 shots)
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 33.23 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall