Tyr

Orbital Mega-Laser - Purifies planetary surfaces of both enemies and allies. Attacks any targets except orbital.

    Overview

    Blueprint
    • HP: 21000
    • Build cost: 40000 metal
    • Maximum range: 150
    • Total DPS: 1200

Pelter

Artillery - Medium range for siege and area denial. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1000
    • Build cost: 900 metal
    • Maximum range: 240
    • Total DPS: 60.0
    • Build locations: land, water surface

    Physics

    • Max speed: 15
    • Acceleration: 7.5
    • Braking rate: 7.5
    • Turn rate: 25

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200
    • Orbital vision radius: 600
    • Visibility

    • Always visible

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Economy

    Economy

    • Weapon energy consumption: 200 / s

    Weapon #1

    • Blueprint
    • Range: 150
    • Damage: 1200 DPS: 300 damage every 0.25 seconds (4 shots per second)
    • Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 300
    • Splash: 300 damage, radius 160
    • Full damage splash radius: 20
    • Burn damage: 200, radius 137
    • Max velocity: 65
    • Turn rate: 30
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Land - Wall
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 150
    • Damage: 0 DPS: 0 damage every 1.00 seconds (1 shot per second)
    • Targets: Air, LandHorizontal, WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Splash: 0 damage, radius 160
    • Muzzle velocity: 400
    • Max velocity: 400
    • Turn rate: 30
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Land - Wall
      • Naval
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 240
    • Firing standard deviation: 0.5
    • Damage: 60.0 DPS: 300 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 180° at 15° per second
    • Pitch: 89.9° at 15° per second
    • Energy consumption: 1000 per shot
    • Targets: LandHorizontal, Seafloor, WaterSurface, Underwater
    • Ammo recharged after 5.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage: 300
    • Splash: 300 damage, radius 12
    • Full damage splash radius: 2
    • Muzzle velocity: 150.0
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall