AOE Nova
Flying Bomb - In the process of exploding. Deals very heavy damage over an area over time. Attacks air targets only.- HP: 500
- Build cost: 180 metal
- Maximum range: 80
- Total DPS: 30
Overview
BlueprintSalamander
Napalm Bomber - High damage over a wide area. Heavily armored. Deploys flamethrower turrets. Attacks land and sea targets.- HP: 1100
- Build cost: 900 metal
- Maximum range: 45
- Total DPS: 120.0
Overview
Blueprint- Max speed: 0
- Acceleration: 400
- Braking rate: 400
- Turn rate: 480
Physics
- Max speed: 40
- Acceleration: 60
- Braking rate: 20
- Turn rate: 120
Physics
- Vision radius: 150
- No underwater vision
Recon
- Vision radius: 200
- Underwater vision radius: 200
Recon
Economy
- Weapon metal consumption: 30 / s
Economy
- Blueprint
- Range: 80
- Damage: 30 DPS: 6 damage every 0.20 seconds (5 shots per second)
- Yaw: 0° at 3600° per second
- Pitch: 0° at 3600° per second
- Targets: Air
- Blueprint
- Type: PBAOE
- Damage: 6
- Splash: 6 damage, radius 80
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
Self Destruct
Weapon #2
Ammo
Target Priorities
- Blueprint
- Range: 15
- Damage: 0.0 DPS: 0 damage every 15.00 seconds (0.067 shots per second)
- Yaw: 180° at 3600° per second
- Pitch: 180° at 3600° per second
- Metal consumption: 450 per shot
- Targets: LandHorizontal, WaterSurface
- Ammo recharged after 15.0 seconds
- Blueprint
- Type: Projectile
- Flight type: Staged
- Burn damage: 15, radius 2
- Muzzle velocity: 15.0
- Max velocity: 15.0
- Collision check: enemies
- Collision response: impact
- Commander
- AirDefense & (Land | Naval)
- Titan & (Land | Naval)
- Artillery & Advanced & (Land | Naval)
- Nuke | NukeDefense
- Blueprint
- Range: 45
- Damage: 120 DPS: 30 damage every 0.25 seconds (4 shots per second)
- Yaw: 10° at 3600° per second
- Pitch: 10° at 3600° per second
- Targets: LandHorizontal, WaterSurface
- Blueprint
- Type: Beam
- Damage: 30
- Splash: 30 damage, radius 10
- Collision check: enemies
- Collision response: impact
- Air & Bomber
- Air & Gunship
- Air & Transport
- Air & Mobile
Weapon #1
Ammo
Target Priorities
Weapon #2
Ammo
Target Priorities
- T2 Advanced Air Factory 0:04 + 0:02
- T2 Advanced Flyer Foundry 0:03 + 0:02
- T1 Air Factory 0:12 + 0:02
- T1 Flyer Foundry 0:12 + 0:02
Built By
- T2 Advanced Flyer Foundry 0:18 + 0:02