Boom

Bomb Bot - Self destructs to deal very heavy damage over a nearby area. Extremely fast.

    Overview

    Blueprint
    • HP: 10
    • Build cost: 45 metal
    • Maximum range: 10

Catapult

Tactical Missile Launcher - Long range with very heavy damage. Attacks land, sea, and orbital targets.

    Overview

    Blueprint
    • HP: 1500
    • Build cost: 1800 metal
    • Maximum range: 240
    • Total DPS: 350.0
    • Build locations: land, water surface

    Physics

    • Max speed: 40
    • Acceleration: 400
    • Braking rate: -1
    • Turn rate: 720

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 20
    • Underwater vision radius: 20

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100

    Self Destruct

    • Blueprint
    • Range: 10
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage: 600
    • Splash: 600 damage, radius 15
    • Collision check: enemies
    • Collision response: impact

    Weapon #1

    • Blueprint
    • Range: 240
    • Damage: 250.0 DPS: 1000 damage every 4.00 seconds (0.25 shots per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Targets: LandHorizontal, WaterSurface, Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Damage: 1000
    • Burn damage: 15, radius 2
    • Muzzle velocity: 80.0
    • Max velocity: 80.0
    • Turn rate: 45
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall

    Weapon #2

    • Blueprint
    • Range: 240
    • Damage: 100.0 DPS: 400 damage every 4.00 seconds (0.25 shots per second)
    • Targets: Orbital, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 400
    • Burn damage: 15, radius 2
    • Muzzle velocity: 10.0
    • Max velocity: 200.0
    • Turn rate: 720
    • Collision check: target
    • Collision response: destroy
    • Target Priorities
      • Structure - Wall
      • Mobile
      • Wall
      Anti Entity Targets