Torpedo Launcher

Torpedo Launcher - Basic anti-ship defense.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 350 metal
    • Maximum range: 200
    • Total DPS: 150.0
    • Build locations: land, water surface

Tsunami

Advanced Wave Turret - Attacks sea, seabed and undersea targets.

    Overview

    Blueprint
    • HP: 4000
    • Build cost: 1000 metal
    • Maximum range: 210
    • Total DPS: 504
    • Build locations: water surface

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 200
    • Sonar radius: 200

    Recon

    • Vision radius: 100
    • Underwater vision radius: 100
    • Radar radius: 200
    • Sonar radius: 200

    Weapon

    • Blueprint
    • Range: 200
    • Damage: 150.0 DPS: 250 damage every 1.67 seconds (0.6 shots per second)
    • Yaw: 180° at 360° per second
    • Pitch: 180° at 360° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Layer Ammo
      WaterSurface
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 70.0
    • Max velocity: 50.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 250
    • Muzzle velocity: 100.0
    • Max velocity: 50.0
    • Turn rate: 150
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall

    Weapon

    • Blueprint
    • Range: 210
    • Projectiles per fire: 3
    • Firing standard deviation: 7
    • Damage: 504 DPS: 3x84 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 1800° per second
    • Targets: WaterSurface, Underwater, Seafloor
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 84
    • Muzzle velocity: 65.0
    • Max velocity: 75.0
    • Turn rate: 1080
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Sub
      • Mobile
      • Structure - Wall
      • Wall