Icarus

Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 125 metal
    • Maximum range: 70
    • Total DPS: 25.0

Archer

Advanced Anti-Air Turret - Fires homing rockets which deal splash damage. Only attacks air targets.

    Overview

    Blueprint
    • HP: 3000
    • Build cost: 900 metal
    • Maximum range: 140
    • Total DPS: 100
    • Build locations: land, water surface

    Physics

    • Max speed: 50
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 90

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Recon

    • Vision radius: 50
    • Underwater vision radius: 50

    Recon

    • Vision radius: 155
    • Underwater vision radius: 155

    Economy

    • Energy production: 175 / s
    • Weapon energy consumption: 100 / s

    Economy

    Weapon

    • Blueprint
    • Range: 70
    • Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 720° per second
    • Energy consumption: 300 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: Air, AnyHorizontalGroundOrWaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 25
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Fabber
      • AirDefense
      • Mobile & (Land | Naval)

    Weapon

    • Blueprint
    • Range: 140
    • Projectiles per fire: 4
    • Firing standard deviation: 25
    • Damage: 100 DPS: 4x25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 3600° per second
    • Pitch: 180° at 3600° per second
    • Targets: Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage: 25
    • Splash: 25 damage, radius 20
    • Full damage splash radius: 5
    • Muzzle velocity: 20
    • Max velocity: 180
    • Turn rate: 720
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Air & (EnergyProduction | Transport | Bomber | Gunship | Titan)
      • Air & Mobile