Leveler

Assault Tank - Devastating damage with heavy armor. Vulnerable to flanking. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1300
    • Build cost: 800 metal
    • Maximum range: 120
    • Total DPS: 500

Icarus

Solar Drone - Produces energy. Mobile but slow. Can hit up to 4 targets with a chaining lightning. Attacks only Air targets.

    Overview

    Blueprint
    • HP: 50
    • Build cost: 150 metal
    • Maximum range: 105
    • Total DPS: 200.0

    Physics

    • Max speed: 10
    • Acceleration: 100
    • Braking rate: 100
    • Turn rate: 60

    Physics

    • Max speed: 50
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 90

    Recon

    • Vision radius: 100
    • No underwater vision

    Recon

    • Vision radius: 50
    • Underwater vision radius: 50

    Economy

    Economy

    • Energy production: 175 / s
    • Weapon energy consumption: 300 / s

    Weapon

    • Blueprint
    • Range: 120
    • Projectiles per fire: 2
    • Damage: 500 DPS: 2x250 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 30° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Damage target: HitPoints
    • Damage: 250
    • Splash: 250 damage, radius 3
    • Full damage splash radius: 1
    • Burn damage: 15, radius 2
    • Muzzle velocity: 160.0
    • Max velocity: 160.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall
      • Air

    Weapon

    • Blueprint
    • Range: 105
    • Damage: 200.0 DPS: 20 damage every 0.10 seconds (10 shots per second)
    • Yaw: 180° at 720° per second
    • Pitch: 180° at 720° per second
    • Energy consumption: 450 per shot
    • Stored ammo drained after 0.2 seconds (2 shots)
    • Targets: Air
    • Ammo recharged after 3.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 20
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall