Horsefly

Strafer Aircraft - Loud and annoying. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 1250
    • Build cost: 1800 metal
    • Maximum range: 150
    • Total DPS: 240.0

Meteoroid

Drone - Fast. Fragile. Attacks land, sea and air targets.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 90 metal
    • Maximum range: 100
    • Total DPS: 30.0

    Physics

    • Max speed: 70
    • Acceleration: 70
    • Braking rate: 15
    • Turn rate: 70

    Physics

    • Max speed: 80
    • Acceleration: 80
    • Braking rate: 30
    • Turn rate: 240

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Weapon

    • Blueprint
    • Range: 150
    • Projectiles per fire: 2
    • Damage: 240.0 DPS: 2x15 damage every 0.12 seconds (8 shots per second)
    • Yaw: 30° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage target: HitPoints
    • Damage: 15
    • Splash: 15 damage, radius 3
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • AirDefense | Air
      • Titan & ( Land | Naval )
      • Economy | Fabber
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 30.0 DPS: 20 damage every 0.67 seconds (1.5 shots per second)
    • Yaw: 180° at 1000° per second
    • Pitch: 180° at 1000° per second
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage target: HitPoints
    • Damage: 20
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • OrbitalDefense
      • AirDefense
      • Air
      • Mobile
      • Structure - Wall
      • Wall

    Self Destruct

    • Blueprint
    • Firing standard deviation: 2
    • Targets: LandHorizontal, WaterSurface
    • Charges in 15.0 seconds
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage target: HitPoints
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Built By