Horsefly

Strafer Aircraft - Loud and annoying. Attacks land and sea targets.

    Overview

    Blueprint
    • HP: 1250
    • Build cost: 1800 metal
    • Maximum range: 150
    • Total DPS: 320.0

Meteor

Carrier - Launches fast-flying drones at enemies. Attacks land, air and sea targets.

    Overview

    Blueprint
    • HP: 2000
    • Build cost: 3000 metal
    • Maximum range: 250

    Physics

    • Max speed: 70
    • Acceleration: 70
    • Braking rate: 15
    • Turn rate: 70

    Physics

    • Max speed: 30
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 60

    Recon

    • Vision radius: 200
    • Underwater vision radius: 200

    Recon

    • Vision radius: 250
    • Underwater vision radius: 250

    Economy

    Economy

    • Weapon metal consumption: 40 / s

    Weapon

    • Blueprint
    • Range: 150
    • Projectiles per fire: 4
    • Damage: 320.0 DPS: 4x10 damage every 0.12 seconds (8 shots per second)
    • Yaw: 30° at 360° per second
    • Pitch: 40° at 360° per second
    • Targets: LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 10
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • AirDefense | Air
      • Titan & ( Land | Naval )
      • Economy | Fabber
      • Artillery & Advanced & ( Land | Naval )
      • Nuke | NukeDefense

    Weapon (x2)

    • Blueprint
    • Range: 250
    • Damage: 0 DPS: 0 damage every 1.00 seconds (1 shot per second)
    • Yaw: 0° at 180° per second
    • Pitch: 0° at 180° per second
    • Metal consumption: 60 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo recharged after 15.75 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 110
    • Max velocity: 110
    • Turn rate: 720
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall