Icarus

Solar Drone - Produces energy. Mobile but slow. Weak. Attacks land, air, and sea targets.

    Overview

    Blueprint
    • HP: 40
    • Build cost: 125 metal
    • Maximum range: 70
    • Total DPS: 25.0

Meteoroid

Drone - Fast. Fragile. Attacks land, sea and air targets.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 90 metal
    • Maximum range: 100
    • Total DPS: 20.0

    Physics

    • Max speed: 50
    • Acceleration: 30
    • Braking rate: 30
    • Turn rate: 90

    Physics

    • Max speed: 80
    • Acceleration: 80
    • Braking rate: 30
    • Turn rate: 240

    Recon

    • Vision radius: 50
    • Underwater vision radius: 50

    Recon

    • Vision radius: 150
    • Underwater vision radius: 150

    Economy

    • Energy production: 175 / s
    • Weapon energy consumption: 100 / s

    Economy

    Weapon

    • Blueprint
    • Range: 70
    • Damage: 25.0 DPS: 25 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 720° per second
    • Energy consumption: 300 per shot
    • Stored ammo drained after 7.0 seconds (7 shots)
    • Targets: Air, AnyHorizontalGroundOrWaterSurface
    • Ammo recharged after 15.0 seconds
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage target: HitPoints
    • Damage: 25
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Fabber
      • AirDefense
      • Mobile & (Land | Naval)

    Weapon #1

    • Blueprint
    • Range: 100
    • Damage: 20.0 DPS: 20 damage every 1.00 seconds (1 shot per second)
    • Yaw: 180° at 1000° per second
    • Pitch: 180° at 1000° per second
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Seeking
    • Damage target: HitPoints
    • Damage: 20
    • Burn damage: 15, radius 2
    • Muzzle velocity: 150.0
    • Max velocity: 150.0
    • Turn rate: 360
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Commander
      • AirDefense
      • Air
      • Mobile
      • Structure - Wall
      • Wall

    Self Destruct

    • Blueprint
    • Firing standard deviation: 2
    • Targets: LandHorizontal, WaterSurface
    • Charges in 15.0 seconds
    • Ammo
    • Blueprint
    • Type: PBAOE
    • Damage target: HitPoints
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Structure - Wall
      • Mobile - Air
      • Wall

    Built By