Solar Array
Economy - Orbital energy generation.- HP: 1000
- Build cost: 1600 metal
- Factory cooldown: 3.0
- Rolloff delay: 3.0
Overview
BlueprintUnit Cannon
Interplanetary Transport- Builds and launches up to 12 units at once anywhere in the system.- HP: 18000
- Build cost: 10000 metal
- Unit storage capacity: 12
- Maximum range: 5000
- Factory cooldown: 3.0
- Rolloff delay: 3.0
- Build locations: land
Overview
Blueprint- Max speed: 10
- Acceleration: 10
- Braking rate: 10
- Turn rate: 45
Physics
- Max speed: 0
- Acceleration: 0
- Braking rate: 0
- Turn rate: 0
Physics
- No underwater vision
- Orbital vision radius: 100
- Always visible
Recon
Visibility
- Vision radius: 100
- Underwater vision radius: 120
Recon
- Energy production: 3200 / s
Economy
- Build rate: 45
- Fabrication metal consumption: 45 / s
- Fabrication energy consumption: 2250 / s
- Energy consumption per metal: 50.0
Economy
- Blueprint
- Range: 5000
- Damage: 0.0 DPS: 0 damage every 0.33 seconds (3 shots per second)
- Yaw: 180° at 30° per second
- Pitch: 180° at 15° per second
- Targets: LandHorizontal
- Blueprint
- Type: Projectile
- Flight type: Staged
- Interplanetary type: System
- Metal cost: 1 per shot
- Build time: 0:00.0
- Damage target: HitPoints
- Muzzle velocity: 150.0
- Max velocity: 150.0
- Turn rate: 90
- Collision check: ground
- Collision response: impact
- Orbital
- Structure - Wall
- Mobile
- Wall
Weapon
Ammo
Target Priorities
Builds
-
T2
Advanced Fabrication Bot
0:40
+ 0:03
+ 0:03
-
T2
Advanced Fabrication Vehicle
0:45
+ 0:03
+ 0:03
-
T1
Ant
0:03
+ 0:03
+ 0:03
-
T1
Boom
0:01.0
+ 0:03
+ 0:03
-
T1
Dox
0:01.0
+ 0:03
+ 0:03
-
T1
Fabrication Bot
0:03
+ 0:03
+ 0:03
-
T1
Fabrication Vehicle
0:04
+ 0:03
+ 0:03
-
T1
Grenadier
0:02
+ 0:03
+ 0:03
-
T2
Locusts
0:05
+ 0:03
+ 0:03
-
T2
Mend
0:26
+ 0:03
+ 0:03
-
T2
Slammer
0:10
+ 0:03
+ 0:03
-
T1
Spark
0:02
+ 0:03
+ 0:03
-
T1
Spinner
0:03
+ 0:03
+ 0:03
-
T1
Stitch
0:05
+ 0:03
+ 0:03
Builds
-
T2
Orbital Factory
0:26
+ 0:04