Investigator Radar

Radar - Immobile. Use alt fire to change into a fast-moving mine detector.

    Overview

    Blueprint
    • HP: 60
    • Build cost: 150 metal
    • Maximum range: 70
    • Build locations: land

Imperator

Orbital Battleship - Launches drones at planetary enemies. Heavily armored. Attacks land, air sea and orbital targets.

    Overview

    Blueprint
    • HP: 5500
    • Build cost: 14000 metal
    • Maximum range: 250
    • Total DPS: 455.0

    Physics

    • Max speed: 0
    • Acceleration: 0
    • Braking rate: 0
    • Turn rate: 0

    Physics

    • Max speed: 20
    • Acceleration: 30
    • Braking rate: 80
    • Turn rate: 30

    Recon

    • No underwater vision
    • Radar radius: 300
    • Sonar radius: 300
    • Stealth

    • Invisibile

    Recon

    • Vision radius: 200
    • No underwater vision
    • Orbital vision radius: 400
    • Visibility

    • Always visible

    Economy

    • Base energy consumption: 100 / s

    Economy

    Self Destruct

    • Blueprint
    • Range: 70
    • Yaw: 180° at 3000° per second
    • Pitch: 180° at 1500° per second
    • Targets: LandHorizontal, Seafloor
    • Charges in 3.0 seconds
    • Layer Ammo
      LandHorizontal
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Underwater
    • Blueprint
    • Type: Projectile
    • Flight type: Ballistic
    • Muzzle velocity: 90
    • Max velocity: 150
    • Turn rate: 3
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall

    Weapon #1 (x3)

    • Blueprint
    • Range: 150
    • Damage: 65 DPS: 65 damage every 1.00 seconds (1 shot per second)
    • Yaw: 120° at 45° per second
    • Pitch: 60° at 45° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 65
    • Muzzle velocity: 500.0
    • Max velocity: 500.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #2

    • Blueprint
    • Range: 250
    • Damage: 160.0 DPS: 800 damage every 5.00 seconds (0.2 shots per second)
    • Yaw: 180° at 30° per second
    • Pitch: 60° at 30° per second
    • Targets: Orbital
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Direct
    • Damage: 800
    • Burn damage: 15, radius 2
    • Muzzle velocity: 400.0
    • Max velocity: 400.0
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #3

    • Blueprint
    • Range: 120
    • Damage: 100 DPS: 50 damage every 0.50 seconds (2 shots per second)
    • Yaw: 180° at 180° per second
    • Pitch: 180° at 180° per second
    • Targets: Air, LandHorizontal, WaterSurface
    • Ammo
    • Blueprint
    • Type: Beam
    • Damage: 50
    • Splash: 300 damage, radius 4
    • Full damage splash radius: 1
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Mobile - Air
      • Naval
      • Structure - Wall
      • Wall

    Weapon #4

    • Blueprint
    • Range: 140
    • Firing standard deviation: 10
    • Damage: 0 DPS: 0 damage every 0.25 seconds (4 shots per second)
    • Yaw: 360° at 720° per second
    • Pitch: 180° at 720° per second
    • Stored ammo drained after 2.5 seconds (10 shots)
    • Targets: LandHorizontal, WaterSurface, Air
    • Ammo recharged after 8.0 seconds
    • Ammo
    • Blueprint
    • Type: Projectile
    • Flight type: Staged
    • Muzzle velocity: 90
    • Max velocity: 90
    • Turn rate: 720
    • Collision check: enemies
    • Collision response: impact
    • Target Priorities
      • Orbital
      • Structure - Wall
      • Mobile
      • Wall